
This typically goes to Vahn because he has the best combo rate and fastest attack animations for one-handed swords. Masamune I – the most powerful Katana, which is treated as a one-handed sword for gameplay purposes. There are some pieces of equipment that are incredibly useful, so you’ll want to make sure you have a user for each one. Top Tier Equipment – FF12 best job combos So you want to make sure every character has one of those, and make sure if you’re using a Monk and a Foebreaker on the same team, you pick which one will be getting Ultima beforehand and assign the other a different 3x Swiftness class. The classes capable of obtaining 3x Swiftness are Machinist, Monk (with Ultima), Time Battlemage, Foebreaker (with Ultima), Archer, Bushi and Shikari. Optimizing Swiftness – FF12 best job combosįor Swiftness, 7 classes have access to 3x Swiftness, 2 requiring Summons to unlock (Monk & Foebreaker, both requiring Ultima). Choosing the right FF12 best job combos can be difficult, especially if you want the most optimal FF12 job combos possible. Finally, you want to make sure your choices represent basically 2 pretty balanced teams (an “A” team and a “B” team) which have healing, support magic, physical DPS, magic damage and ranged attacks on their own.Īll in all, it’s a pretty tough call. It’s also possible to circumvent the need for summons on certain classes by combining jobs that open up abilities on the secondary board behind locked nodes. You also want to make sure your summons can be assigned to unlock all the best abilities for each character without leaving anyone out. And you can easily set it up to trigger In One's Element, so it hits even harder.FF12 Final Party Jobs – FF12 Best Job Combos IntroductionĬhoosing the optimal setup for FF12 best job combos is a surprisingly complicated puzzle because not only do you have to take into consideration which jobs synergize well, you also want someone in your party able to equip each of the best endgame equipment combinations so nothing goes to waste, and you want to ensure that each character gets 3x Swiftness. I one-rounded the true final boss with it. While it needs a little bit of setup, reflected and Chainspell'd Triplaga simply destroys the game. On the magic side, I love Oracle/Red Mage. Freelancer isn't quite as good because Late Bloomer does cap, but it's the better job because of Mimic abuse. It's basically war of attrition, a Bravebearer means you will win, no matter how long the battle goes on.įreelancer/* and Beastmaster/* for the raw stats, of course. Sure, you might be giving the enemy BP, but that doesn't matter when you can now go all-out every single round without fear of losing turns anymore.

Have your entire party go crazy, bring everyone back to 0 BP so they can do it again next turn. Because you can finally brave spam every single round without a single penalty. Equalizer might be my pick for best ability in the game. Salve-Maker is the best healer in the game, and being able to drop any status ailment you want with guaranteed success is just too damn good.īravebearer/* is also great.
#Best bravely white mage time mage combo free#
And on the supportive side, it also prevents items from being used, which means Wide Area Elixir is now a totally free action, as it recovers the MP cost and you never lose the Elixir. No matter how hard any given enemy is, Phantom/Salve-Maker will win out.


Phantom/Salve-Maker is probably my pick for most broken combo in the game, simply because of how many enemies are completely destroyed by paralysis. So he can use his courage move to give BP to Adelle and Gloria at no-cost with the sub-job ability.Įveryone is going to have different opinions. Which is great because beastmaster consumes a lot of BP. However that specialty requires that he keeps low BP. Gets beastmaster for stat boost and basically spams pressure point + some beast moves as needed.Įlvis, with spiritmaster is honestly OP healing everyone, granting MP each turn, and curing afflictions without any actions with his second speciality. Gloria unleashes beast abilities and still seems to be a very effective white mage when needed. In this scenario, main is basically a wall with healing abilities when the need arises. (Just hit ch 5 though, so there might be better ones to come)īeast Whisperer, Sub-Job BP Saver, Turn Tables, Counter-Savvy, Unshakeable Will This combo has easily carried me through a good chunk once I got them all.
