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Switch lego dc super villains walkthrough
Switch lego dc super villains walkthrough




switch lego dc super villains walkthrough

Your tank will then continue walking to the end of the bridge and finish the stage.Your IP address has been temporarily blocked due to a large number of HTTP requests.

switch lego dc super villains walkthrough

Destroy that too use your rocket launcher as it's a little awkward to hit with the machine gun and the auto-aim doesn't always want to lock on. Destroy it, and a power core will rise from the back of the enemy tank. The tank's machine gun will work here, but the explosive rockets may work better since they can destroy each weak point in one hit, and the explosion may damage multiple weak points at once.Īfter the initial three weak points are destroyed, the enemy's turret will turn gold. When both statues go down, the tank will continue a step. Destroy the bases of the statues to the left and right (look for the flashing silver cylinders). Pull it to continue.Ĭontrol will shift automatically back to the tank. Destroy the model there, then rebuild the glowing pile to make a switch. As Rookie, jump off the tank to the platform on the left. You can switch back to Joker or Harley and keep firing, but the tank will not move until Rookie does what they need to do, and the tank will be fine. Control will automatically switch to Rookie here. Once the gate is destroyed, the tank is going to walk a short distance before stopping again. Use the machine gun to shoot the golden posts below the gate to lower it, then shoot the golden support beams at the top of the gate to destroy the gate completely. If you don't take down a turret before you pass it, don't worry about it, as it won't turn and fire at your back.Īfter a few steps, a gate will lower and the tank will stop. It's best to try to shoot the turrets that pop up ignore the minions who fly around. The machine gun fires incredibly fast and is likely the only weapon you'll need until the end. It has two weapons: a machine gun (hold the attack button) and a rocket (hold the interact button). This is a unique sequence in Lego DC Supervillains as you drive a tank. Use Joker to pull down the anchor point there to open the way forward and clear the area.

switch lego dc super villains walkthrough

Activate it to drop the shield in the center of the room. Destroy the model up there and build its bricks to create a hammer target for Harley. Grow it to the right to destroy some bricks and create a ladder to the right platform. In the next room, use Rookie's new power to grow the plant in the center of the room. Traverse the catwalk and defeat the enemies. This will open the central door on the second floor. Call that chattering teeth drone, control it into the door, then blow up the silver device in the next room. Still as Joker, assemble the glowing brick pile on the right side of the upper floor to create a green door for his drone. Switch to Joker and use his grappling gun on the device to the left of the central door to cause flamethrowers to destroy the vines on both sides of the room. Use Rookie to grow the plant in the center of the room to create leaves to get you to the upper floor. Switch to Rookie and interact with the green device for a new superpower: chlorokinesis, the same power that Poison Ivy has. This will extend the bridge to the large central door.Ĭross the bridge and blow open the wall with either Harley or Joker, then defeat the enemies in the next room. There, have Harley pull the other switch.

switch lego dc super villains walkthrough

Above them are several rods that you can swing across to the left. Stay as Harley and ride the fan to where Rookie is. Have Harley build the glowing model by the flames (it appeared when Rookie popped out of the vent), which creates a fan to give any character some altitude. Pull down the switch there, then switch to Harley while Rookie remains hanging on the switch. Switch to Rookie and traverse it to appear above the aforementioned flames. Have Joker pull it down with his grappling hook to reveal a vent. You'll encounter flames coming horizontally out of a wall that you can't do anything about, but just to the right of the flames is a statue with an anchor point. There is nothing to do here unless you wish to pursue Collectibles here, as the collectibles of Apokolips are tracked separately from the rest of the open world.Ĭontrol Joker and head forward bearing right. The prologue of Stage 11 takes place in Apokolips, not to be confused with the first main area of the stage.






Switch lego dc super villains walkthrough